How I must suffer for my blog. Avatars, Ghost'n Zombies is a Indie game, costs 80 Microsoft points, and is as boring as Hell itself.
The game has a brief opening story of an Alien invasion consisting of Ectoplasmic Ghosts. You are your Avatar (which is cool) and your mission is to 'capture' all the Ghosts while killing the Zombies. There are 57 levels set over 7 different areas. The game is very easy, though I didn't see the end as a game killing bug bizarrely made the graphics disappear, but left movement and sound intact, rendering the game even more unplayable.
You have a variety of guns, each suited for different enemies. The red Ectoplasm must be carried to an incinerator, the blue ones must be expanded till they explode, the green Ectoplasm must be shrunk and then squashed, the brown and purple ones beaten up via fists, and the yellow kamikaze ones just avoided. Each gun has limited ammo, but there is an energy gun that can explode any colour. Zombies must be incinerated via your flame thrower.
The games 7 different areas are different in graphics only. Whether you are fighting the Ectoplasm on the beach, or in frozen wastes it is identical, and the layout of the level is identical. There are several different types of level in each set of rounds. In some you must survive until the time limit passes, in others you must capture all the Ghosts, in others you must defeat a boss (a Flying Saucer).
The game is played from an overhead perspective on a square map. Annoyingly the edges of the map are invisible, so you often find yourself bouncing off of nothing. The collision detection is truly dreadful, you rebound off objects as if there is a force field there. The game is really boring, and does not have enough ideas for it's endless levels.
The game is only single player which is a shame, as I could see the game being a small bit of fun if there was more than 1 player. The zombies only play a very small role in this game, the main enemy by far being the Ectoplasmic ghosts. Very boring, not recommended!